
Wake Cycle
Wake Cycle — a lost house cat, a warehouse full of indifferent machines, and a strange black pool that changes everything.
AI-developed for the Jamference AI game jam (my first jam!)
Theme: Cat & Robot · Restriction: Movement controls only
CONTROLS
| Action | Keyboard | Controller |
|---|---|---|
| Move | W A S D or Arrow keys |
Left stick / D-pad |
| Jump | Space or Ctrl |
A |
| Double jump | Press Jump again in mid-air |
A again in mid-air |
| Crouch / crawl | S or Down |
Down |
| Hop Up (Enter doors / map levels) | W or Up |
Up |
| Dash (Phase power) | Shift |
X / B |
| Jump and Move Down (Impact power) | S / Down while in mid-air |
Down in mid-air |
POWER PADS
| ● Surge | Speed — run faster and jump further |
| ● Spring | High jump — clear walls a normal cat never could |
| ● Phase | Dash straight through lasers and robots |
| ● Impact | Ground pound through cracked floors and armour |
Every input is movement — no attack button, no menus to click.
🎮 Controllers supported. 🎧 Headphones recommended — the cat has a lot on its mind.
TIPS
- Stand still on a checkpoint pad to save. Your progress is kept in your browser.
- Hidden memory fragments are tucked away in each level. Worth finding.
- Robots can't be hurt by a plain cat — avoid them until you have the right power.
HOW IT WAS MADE
Built in Godot 4 by one human directing a crew of AI agents (Claude Code) — code, levels, pixel-art tools, testing and design. Narration, music and sound effects were generated with ElevenLabs. Full breakdown on GitHub: github.com/qBitnaut/wake-cycle
| Updated | 4 days ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | qBitnaut |
| Genre | Platformer |
| Made with | Godot |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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