Wake Cycle — a lost house cat, a warehouse full of indifferent machines, and a strange black pool that changes everything.

AI-developed for the Jamference AI game jam (my first jam!)
Theme: Cat & Robot  ·  Restriction: Movement controls only


CONTROLS

Action Keyboard Controller
Move W A S D or Arrow keys Left stick / D-pad
Jump Space or Ctrl A
Double jump Press Jump again in mid-air A again in mid-air
Crouch / crawl S or Down Down
Hop Up (Enter doors / map levels) W or Up Up
Dash (Phase power) Shift X / B
Jump and Move Down (Impact power) S / Down while in mid-air Down in mid-air

POWER PADS

● Surge Speed — run faster and jump further
● Spring High jump — clear walls a normal cat never could
● Phase Dash straight through lasers and robots
● Impact Ground pound through cracked floors and armour

Every input is movement — no attack button, no menus to click.

🎮 Controllers supported.   🎧 Headphones recommended — the cat has a lot on its mind.


TIPS

  • Stand still on a checkpoint pad to save. Your progress is kept in your browser.
  • Hidden memory fragments are tucked away in each level. Worth finding.
  • Robots can't be hurt by a plain cat — avoid them until you have the right power.

HOW IT WAS MADE

Built in Godot 4 by one human directing a crew of AI agents (Claude Code) — code, levels, pixel-art tools, testing and design. Narration, music and sound effects were generated with ElevenLabs. Full breakdown on GitHub: github.com/qBitnaut/wake-cycle

Updated 4 days ago
Published 6 days ago
StatusIn development
PlatformsHTML5
AuthorqBitnaut
GenrePlatformer
Made withGodot
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

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